/****************************************************************/
//Items are NOT really used. we started with them, and fulfilled the
//requirements without them, and didn't really have much of a reason
//to implement them. It might be done in future versions, but not now
// Tyler Wozniak & Andrew Hall
/***************************************************************/

#pragma once
#include "imports.h"
#include "unit.h"

class Item
{
private:
	//which attribute does the item boost/decrement (health, strength, agility, defense in that order)
	int attribute;
	//how much it affects the attribute
	int amount;
	//holds the value of the attribute to add to or subtract from
	int value;
	Unit* currentUnit;
public:
	Item(int a = 1, int amt = 1, int val = 1);
	void setValueAttribute();
	~Item();
};